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 [FIXED] Couple of Minor Unit Body/Sound Issues

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Joe the Bartender
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PostSubject: [FIXED] Couple of Minor Unit Body/Sound Issues   Wed Aug 27, 2014 3:23 am

I wish I'd jot a lot of this sort of stuff down on paper because I keep forgetting it Surprised. Anyway, these are just a couple of tiny issues with the Wood Elf hero model and the Swamp Dragon's selection sound. The Wood Elf hero model's fidget rate is set too high (it's moonwalking across the map! Very Happy) and the Swamp Dragon seems to play one of its Order sounds when selected.
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zeto
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PostSubject: Re: [FIXED] Couple of Minor Unit Body/Sound Issues   Fri Sep 12, 2014 11:46 pm

Quote :
 The Wood Elf hero model's fidget rate is set too high (it's moonwalking across the map!


Actually, I found that problem in the High Elf Hero… From “AEHXCantBuild” to “AEHXSpell3”. And that can be slightly improved.
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Joe the Bartender
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PostSubject: Re: [FIXED] Couple of Minor Unit Body/Sound Issues   Sat Sep 13, 2014 1:37 am

The High Elf Hero's speech set has a problem with the wrong sound being played too?
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zeto
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PostSubject: Re: [FIXED] Couple of Minor Unit Body/Sound Issues   Sat Sep 13, 2014 1:46 am

Well, I found that the high Elf hero fits your description:
In the WoodElvesVoicesEn.xcr  file, I could not find any “loudness”, but on the contrary in HighElvesVoicesEn.xcr file (the wav. files with the name above).


Perhaps I’m just bringing confusion… Can you please specifically point out which wav. files are you referring to? (I am using DragonUnpacker5)
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Patrick_the_Winekiller
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PostSubject: Re: [FIXED] Couple of Minor Unit Body/Sound Issues   Sat Sep 13, 2014 2:30 am

The first post was referring to animation not audio, zeto. Pull yourself together! Laughing

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Patrick_the_Winekiller
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PostSubject: Re: [FIXED] Couple of Minor Unit Body/Sound Issues   Sat Dec 20, 2014 12:51 am

Fixed in 0.8.4. Topic closed.

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