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 Phoenix Balancing

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Joe the Bartender
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PostSubject: Phoenix Balancing   Thu Aug 28, 2014 12:03 pm

During my gameplay there have been things that may need to be looked at in terms of balancing, but the thing in particular which caught my attention was the Phoenix. There can be no doubt about it, this thing is utterly broken. Tier 1 access to flying liches which can potentially cost 5 Gold and 10 Crystal sounds a bit silly. However, it gets even more crazy when these things can be produced so very easily from such an immense array of buildings. The power of these units is just bizarre. I've been playing Warlords Battlecry games for 14 years now and I've never lost a game to a Lord AI difficulty, let alone within the first 5 minutes of the game. How could anyone think that taking a liche and making it cheap, flying and accessible at tier 1 wouldn't be broken?!  affraid

There have been survival maps (such as the Wood Elf one in chapter mode) where I produced a cloud of Phoenix and made it so that the opponent was playing the survival game instead  Shocked. They're just that strong. I hope this is something that can be looked into in 0.8.4 anyway.
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Patrick_the_Winekiller
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PostSubject: Re: Phoenix Balancing   Thu Aug 28, 2014 7:01 pm

I actually proposed stat modifying (particularly on the Phoenix) for 0.8.3 but we had to delay that update in order to keep patch size to a minimum (118 MB).

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Patrick_the_Winekiller
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PostSubject: Re: Phoenix Balancing   Mon Dec 29, 2014 8:26 am

With the implementation of the editor command ResetAllStats, all chapter scenarios have 0.8.4 stats unit-wise. Taking into account the rebalance done in 0.8.4, this topic can now be closed.

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