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Kharn
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PostSubject: Tile discrepancies    Sun Jan 11, 2015 3:42 am

My attention has once again moved somewhat towards WBC3, and after making a new map with my latest Flooded Caverns tile pack, I noticed more official tiles that don't transition correctly.

Below is a list of all known official tiles that require tweaking in order to transition correctly. Like with the Unit Discrepancies thread, this will likely be my to-do list.

1. Some marsh tiles still don't line up correctly.
2. Some High-Grass walls. If I remember correctly then just the end parts.
3. Rock coast "fords" and maybe the corner tiles.
4. Large rock features - more specifically the mini volcano.


Last edited by Kharn on Sat May 28, 2016 6:50 am; edited 1 time in total
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Joe the Bartender
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PostSubject: Re: Tile discrepancies    Wed Jan 14, 2015 1:50 pm

With the high grass cliffs, I think there's a discrepancy in the north-south desert to grass tiles.
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Patrick_the_Winekiller
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PostSubject: Re: Tile discrepancies    Sat May 28, 2016 12:22 am

Are these still present in the current dev version?

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Kharn
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PostSubject: Re: Tile discrepancies    Sat May 28, 2016 6:49 am

I forgot we had a thread on this!

It looks like the marsh to grass and volcano feature have been fixed, but the others still there. Also the grass road corners need to be looked into, too.
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