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 AI Summoner Blinks on water

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Zetoo
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PostSubject: AI Summoner Blinks on water   Sat Feb 07, 2015 7:31 pm

Thus crashing the game. Passive AI too. he also blinks on mountains, sometimes crushes the game, but he always cant move after that. he blinks on blood also and crushes the game as in water.

A Human summoner can convert and cast blink at the same time. it's very strange. Also human or Ai summoner crushes game after blink inside caverns.

Sometimes AI blinks somewhere off the map too (That is team red):
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Finally: I have managed myself to do this with a hero: If you cast blink on a flooded cavern (let’s say you want to cross the water but you cannot see the end of it, or you have no sufficient “range”) your hero is teleported to one of the corners. Hope this helps.


Last edited by Zetoo on Wed Nov 25, 2015 11:58 pm; edited 9 times in total (Reason for editing : adding some more info)
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Zetoo
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PostSubject: Re: AI Summoner Blinks on water   Wed Nov 25, 2015 11:59 pm

The AI no longer does it in 0.8.6.
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Joe the Bartender
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PostSubject: Re: AI Summoner Blinks on water   Sun Dec 20, 2015 2:39 am

I hope this can be fixable. Maybe a location check until it finds a correct spot for the unit to teleport to? Say it checks a spot with Blink, finds it isn't possible, then finds another location with Blink as if it was being re-cast etc until a suitable location is found.
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