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 [FIXED] Timers- spells

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Zetoo
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PostSubject: [FIXED] Timers- spells   Fri Mar 06, 2015 10:23 pm

Some spells do not have the same time as their animations like life ward (in this case, it’s an item that cast life ward):
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And even if hero dies, the timer continues on:
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when you scroll map up and down:
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Finally, you can cast the same spell over and over again, and new timers start. Also, imagine a large group of treants in magical defense/attack mode for instance: it will fill the left side pretty badly.
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Patrick_the_Winekiller
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PostSubject: Re: [FIXED] Timers- spells   Tue Mar 31, 2015 1:49 am

All fixed in 0.8.5. Also, only hero spells activate the timers. Topic closed.

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[FIXED] Timers- spells
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