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 [FIXED] Farseeing research

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Zetoo
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PostSubject: [FIXED] Farseeing research   Thu Apr 02, 2015 4:18 am

causes flashes on screen.
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Patrick_the_Winekiller
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PostSubject: Re: [FIXED] Farseeing research   Thu Apr 02, 2015 4:33 am

Could you screenshoot?

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PostSubject: Re: [FIXED] Farseeing research   Thu Apr 02, 2015 5:54 am

I think it activates storm, since sometimes I hear thunders. It is a quick flash so I can't print screen.
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PostSubject: Re: [FIXED] Farseeing research   Thu Apr 02, 2015 6:37 am

Sound like the classical far-thunder-but-no-rain weather. I'll look into it.

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PostSubject: Re: [FIXED] Farseeing research   Mon Apr 20, 2015 5:09 am

Unable to reproduce. Maybe it is just coincidence? I had a look at the code as well and it all seems clean.

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PostSubject: Re: [FIXED] Farseeing research   Mon Apr 20, 2015 7:06 am

It could be just coincidence indeed… the thing is that I only reported this “bug” after getting it with Woodies, minotaurs (and Fey? Not sure). I will make some more games and see if that repeats again. Good code doesn’t trick however…
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PostSubject: Re: [FIXED] Farseeing research   Wed Apr 22, 2015 1:45 am

Could you take a look into exposed map and no fog of war mode? It seems to activate this as well (sometimes with rain, depending on someone capable of cast storm in AI side). Any race can do it.

EDIT: also most sounds are gone. Could it be related? Only you can tell.
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PostSubject: Re: [FIXED] Farseeing research   Thu Jul 16, 2015 6:42 pm

After a million more testing, all this thread is no more in 0.8.5. The flashing thing kharn reported on wikia is there (it is known already).

This perhaps was random weather having a heavy laugh on me! drunken
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PostSubject: Re: [FIXED] Farseeing research   Sun Aug 16, 2015 8:12 am

Topic closed.

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