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Patrick_the_Winekiller
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PostSubject: Re: Production   Wed Jun 03, 2015 6:45 am

Joe the Bartender wrote:
I'm not sure if I can get the Horse/Golden Dragon done in time or not though bounce.
Relax, I still have a few bugs to fix before a new release.

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Zetoo
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PostSubject: Re: Production   Wed Jun 03, 2015 5:06 pm

Patrick wrote:
Relax, I still have a few bugs to fix before a new release.
I think I am not going to end the songs in time too. 3 or 4 is enough? And the rest (6) for future releases?

Joe the Bartender wrote:
I'll try. Which new buildings are included in 0.8.5?

About 0.8.5 new buildings… I have no idea! But 0.8.4 has “new” buildings with no description yet. Here is the list:

Units: All boats.

Buildings1: Shipyard (also description for boats produced here), Frost Dragon Lair, Healing fountain (fountain of life research), Death, Life, Fire and Ice Rune (Dwarves can extract runes from here, it shows a little bar when AI does that. Perhaps player can do that, I didn’t try it yet), Minotaur Statue (quests, or it will be), Rare Gold/crystal/metla/stone mines (wbc1 mines. Stone and metal will need a little editing on artwork?), wall of ice and wall of thorns (this last two are fixed I guess?)

Buildings2. This list is something I have no clue what descriptions should be. We must wait and see for further lore, perhaps: cave, spire, frozen tower, orb of seeing (except for spire that has some damage, all others may or may not have units/researches).

Buildings3. All Dragon’s buildings (with tower): Alongside with future buildings, these are currently waiting to start their adventures!
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Patrick_the_Winekiller
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PostSubject: Re: Production   Wed Jun 03, 2015 6:08 pm

There will be no new buildings in 0.8.5. And I would disregard building list 2 and 3 (and the runes and minotaur statue from 1), since I will modify those in future versions anyway.

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PostSubject: Re: Production   Thu Jun 04, 2015 8:11 pm

Joe T.B. wrote:
Is there some more bugs with the WBC1/2 tilesets?
Erasing Patch.xcr helps obviously. Your Scnearios are great, they should be on the next release. That also inspired me on making some for a final campaign for the future and some bugs were found. I am trying to make a scenario with Pyramid-Sand, Pyramid-Walls, Sand Bridge. The first two have no “tiny picture” (and that really helps). Sand Bridge is an enigma so far… I can’t actually make a Bridge out of the 4 samples provided.
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PostSubject: Re: Production   Sun Jun 14, 2015 8:14 pm

Joe the Bartender wrote:
Sorry I didn't upload this sooner (time isn't on my side at the moment Rolling Eyes); here's all the latest stuff I've done/gathered. It includes the unit balancing, maps, unit AI, tower changes, production changes (including restricted generals, but these can be changed easily if not wanted) and renaming (excluding Summoner>Diabolist).
Is the final version ready? There are some bug fixes that I'm delaying until the final version is out.

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Joe the Bartender
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PostSubject: Re: Production   Mon Jun 15, 2015 9:58 am

Not quite, sorry. It will be ready soon though and with many of the new units included Very Happy.
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Patrick_the_Winekiller
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PostSubject: Re: Production   Mon Jun 29, 2015 9:18 pm

Feel free to add them in the repository, replacing the old files. Afterwards I'll get to fixing some army-related bugs. Do not forget to edit the changelog when you're done.

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