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 [FIXED] Animals and souls – terror and other psychological effects

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Zetoo
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PostSubject: [FIXED] Animals and souls – terror and other psychological effects   Wed Apr 29, 2015 8:30 pm

This is more than secondary, but anyway:
Animals and souls are psychological affected by all sorts of spells or units. Concerning animals, I think it makes sense they should be affected (since critters now can trigger special events and so on). But souls… It’s kind of strange actually. In my opinion souls should behave like undead.
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Patrick_the_Winekiller
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PostSubject: Re: [FIXED] Animals and souls – terror and other psychological effects   Fri May 01, 2015 5:55 pm

Animals can no longer trigger events unless they are special characters. Therefore, all critters are now immune to psychological effects in 0.8.5. Topic closed.

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[FIXED] Animals and souls – terror and other psychological effects
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