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 [FIXED] [Jealous Swarm Bugs] AI

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Patrick_the_Winekiller
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PostSubject: [FIXED] [Jealous Swarm Bugs] AI   Mon Jun 01, 2015 10:54 pm

Extracted from the wbc3 wiki: http://etheria.wikia.com/wiki/Bugs

1. The AI can't detect neutral mines that have their full north side placed next to impassible terrain. N/A

2. The AI has very poor handling of neutral units. In most cases it wont even respond to them attacking their units. It's painful to watch an enemy Hero attempt numerous times to try and convert a mine while been repeatedly attacked by lair Gnolls. FIXED

3. If the AI detects a mine to convert but can't physically get there, the converter (usually their Hero) will move to the closest spot to the mine and just stand there until something of a higher priority becomes apparent.  FIXED

4. Unit's set to a magic casting attitude (and those used by the AI) will cast their offensive spells against harmless animals. FIXED

5. Units set to "Stand Guard" will open fire upon neutral buildings within range. FIXED

6. Units on a magic casting attitude will occasionally cast their spells before the target gets within range. FIXED

7. Units on a magic casting attitude will still cast their spells on targets that are immune to their spells. Such as casting Poison cloud on constructs or units already suffering from poison, casting Entangle on aerial units or those already entangled etc, casting Resist Fire on units already afflicted with Resist Fire etc.... FIXED

8. The AI cannot build Mortars. FIXED

9. The AI cannot build Hovals. Although it is questionable as to whether the AI is actually affected by the population cap. FIXED

10. The Dark Dwarven AI can somehow morph their Wraiths into Shadows. N/A

11. The AI cannot build Supply depots. But like I said before, I don't know if the AI are even affected by the pop cap. FIXED

12. Souls are created belonging to the neutral side, who leaves them where they are. But if a non-neutral AI side owns them, then they will try to attack with it, sending them towards the enemy. This can be seen in the campaign through the mercenaries they can obtain. FIXED

13. The AI cannot upgrade Hydra Caves into neither an Ice Cave nor Fire Cave. FIXED

14. AI Heroes will still try casting spells when their spell-cool-down timer is in place. FIXED

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Last edited by Patrick_the_Winekiller on Fri Jun 12, 2015 7:35 pm; edited 9 times in total (Reason for editing : Checking what's done.)
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Patrick_the_Winekiller
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PostSubject: Re: [FIXED] [Jealous Swarm Bugs] AI   Thu Jun 11, 2015 3:24 am

After many many tries, today, I have finally managed to make the AI upgrade the hydra caves into ice&fire! cyclops affraid Shocked cheers afro

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Joe the Bartender
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PostSubject: Re: [FIXED] [Jealous Swarm Bugs] AI   Thu Jun 11, 2015 6:38 am

Patrick_the_Winekiller wrote:
After many many tries, today, I have finally managed to make the AI upgrade the hydra caves into ice&fire! cyclops affraid Shocked cheers afro
Awesome! This annoying thing has been plaguing WBC3 ever since it existed  Laughing. I also wonder if something like this is the reason why the game always crashes when the AI plays as Plaguelords in that balancing pack I uploaded scratch.

Patrick_the_Winekiller wrote:
6. Units on a magic casting attitude will occasionally cast their spells before the target gets within range.
Is this the one that's effecting the Scavenge ability too?

On another note, I know it would be extremely hard to do but I wish the AI had a real economy (or at least most AI. There could be a couple of AIs which say they cheat in their name). TBD
I have witnessed a weird bugged-out skirmish where Mortars were getting effected by the hero's command radius (so were firing like a machine gun lol!) and the AI were producing infinite Mercenaries up to their Army Cap (this thing happened in 1.03). Back then I was wondering how the AI were producing all those Mercenaries Neutral.


Last edited by Patrick_the_Winekiller on Fri Jun 12, 2015 7:34 pm; edited 1 time in total (Reason for editing : Checking what's done.)
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Patrick_the_Winekiller
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PostSubject: Re: [FIXED] [Jealous Swarm Bugs] AI   Thu Jun 11, 2015 8:40 pm

Joe the Bartender wrote:
I also wonder if something like this is the reason why the game always crashes when the AI plays as Plaguelords in that balancing pack I uploaded scratch.
Probably not.

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PostSubject: Re: [FIXED] [Jealous Swarm Bugs] AI   Fri Jun 12, 2015 7:35 pm

All of the above mentioned bugs have been fixed in 0.8.5. Topic closed.

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