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 [FIXED] [Jealous Swarm Bugs] Spells

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Patrick_the_Winekiller
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PostSubject: [FIXED] [Jealous Swarm Bugs] Spells   Mon Jun 01, 2015 11:39 pm

1. The Spell recovery timers that were introduced in version 1.01 can sometimes be drawn over the interface and remain there for the rest of the current battle. FIXED

2. The spell "Mutate" wont change enemy units into Seals or Turtles. FIXED

3. Despite numerous attempts, Liches still try and cast their "Call the dead" spell when it wont work. However, they wont actually loose their mana for doing so. (This one's probably more of an AI issues.) FIXED

4 The spell "Spell Forge" does not double the damage from a weapon item. Any other effects the weapon may have are still doubled as normal. FIXED

5 Summon Guardian spells display to the caster what level the spell will be cast at before actually casting. This allows the player to cancel the spell each time they know it wont be cast at the highest level available them. FIXED

6. The spell "Ice Flow" is totally manipulated for the caster's weapon item. Typically, the spell should give the hero a crushing type attack that passes through multiple units and has a Ice block look to it. However, the attack becomes a ranged attack based on what ever damage type the Hero possesses, this will also change how the projectile functions. If the hero has a slashing attack, then the Ice Flow attack will be the Minotaur Axe Thrower's projectile, complete with the "carry through" rule. If the Hero has a fire type attack, then he will have the fire arrows projectile etc....  FIXED

7. Chaos Plague is unaffected by spell range modifiers. FIXED

8. Poison Gate affects units that it shouldn't. Firstly, it affects allied units. Secondly, it affects units immune to poison, such as those who carry the effect or those who are immune via race (such as Undead). FIXED

9. Corruption affects allied units, allowing you to steal a team mate's summoned unit. FIXED

10. Additional Shadows beyond the first one summoned with the spell "Call Shadow" are randomly placed in one of the four corners of the map, instead of by the caster. FIXED

11. Units that emit Terror (Dragons) are also made to be immune to all psyche effects. However, psyche effects through spells still affect them. (Namely Scare and Awe.) FIXED

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Last edited by Patrick_the_Winekiller on Tue Jun 02, 2015 5:37 am; edited 3 times in total (Reason for editing : Checking what's done.)
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Patrick_the_Winekiller
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PostSubject: Re: [FIXED] [Jealous Swarm Bugs] Spells   Tue Jun 02, 2015 5:36 am

All fixed in version 0.8.5 and later. Topic closed.

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[FIXED] [Jealous Swarm Bugs] Spells
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