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 Hidden Psyche Abilities

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Joe the Bartender
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PostSubject: Hidden Psyche Abilities   Tue Jun 02, 2015 7:01 am

Does anyone know the poison strength of Dark Archers and Ssrathi Towers?

Also what's the disease strength of the Hydra and Wolfrider (after research)?
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GeneralAtrox
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PostSubject: Re: Hidden Psyche Abilities   Tue Jul 07, 2015 8:59 am

This would be a good idea to have displayed in the game. Power of disease and poison and how contamination or research effects it. Similar to how build time has been implemented.
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Joe the Bartender
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PostSubject: Re: Hidden Psyche Abilities   Tue Jul 07, 2015 9:09 am

Don't worry, this has been done in 0.8.5 Smile

The only psyche effects I don't know the values of are the poison strength of Poison Arrows and the disease strength of the Wolfrider and Hydra (because these values are all hard coded afaik).
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Kharn
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PostSubject: Re: Hidden Psyche Abilities   Wed Jul 08, 2015 4:59 am

I believe the Wolfrider is 5 (and mentioned this on the wiki).
I don't know about Poison Arrows and didn't even know the Hydra could inflict disease.
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Patrick_the_Winekiller
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PostSubject: Re: Hidden Psyche Abilities   Mon Jul 20, 2015 6:22 am

Poison arrows have a poison strength of half the unit/building's damage.
Flaming poison arrows have an addition to it of + 25% of the unit/buildings damage, making a total poison strength of 75% of the unit/building's damage.
Wolfriders have a disease strength of 5.
Hydras do not inflict disease.

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Joe the Bartender
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PostSubject: Re: Hidden Psyche Abilities   Tue Jul 21, 2015 7:27 am

Thanks for the info, I have updated the in-game info text to provide this information.
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Patrick_the_Winekiller
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PostSubject: Re: Hidden Psyche Abilities   Tue Jul 21, 2015 5:18 pm

Please note that the flamer's new breath inflicts disease as well, with a strength only ignorable by immune units.

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