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 Tin, Bronze, Ironman.

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GeneralAtrox
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PostSubject: Tin, Bronze, Ironman.   Mon Jun 29, 2015 5:01 am

Hi Patrick.

I'm looking for these modes to expand upon the gameplay options a bit and know that your mod uses it. How would I go about popping them into the original game patch: 1.03.24.

I've had a sniff around the game files but can't really pin point any place it could be defined. My current game doesn't seem to have a working option for Ironman mode, I select it, create the character, go back to the hero screen and the hero has disappeared!

I did check the herodata.xcr using an editor and that a few heroes are actually hidden away. Maybe this has something to do with the patch I'm using it.

On a side note, been watching you mod for some time now and it's great to see how the Protectors has evolved. Amazing commitment and work!
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Patrick_the_Winekiller
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PostSubject: Re: Tin, Bronze, Ironman.   Mon Jun 29, 2015 5:18 am

The hero not saved issue is well known. It happens at eronous installations over older versions. See: http://the-protectors.forumstopic.com/t40-solved-hero-not-saved

The Iron, Bronze, Tin and Normal modes are hard-coded in the .exe file.

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GeneralAtrox
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PostSubject: Re: Tin, Bronze, Ironman.   Mon Jun 29, 2015 5:31 am

Patrick_the_Winekiller wrote:
The Iron, Bronze, Tin and Normal modes are hard-coded in the .exe file.

I see, so what is your recommendation?
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PostSubject: Re: Tin, Bronze, Ironman.   Mon Jun 29, 2015 5:52 am

If you want that feature added in unofficial versions you need to ask someone to mod that in. I am more than willing to share the source code with any NDA signers that are interested.

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PostSubject: Re: Tin, Bronze, Ironman.   Mon Jun 29, 2015 6:28 am

Patrick_the_Winekiller wrote:
I am more than willing to share the source code with any NDA signers that are interested.

I see thank you Patrick. Unfortunately I'm not much of a coder otherwise I'd jump at the opportunity.

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