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 [FIXED] Orc AI bug

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malyboy
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PostSubject: [FIXED] Orc AI bug   Sun Aug 23, 2015 10:07 pm

Orc Ai dont upgrade their Orchold's.

edit: they upgrade them, but stuck 25 first minutes on 1 lvl keep.
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Zetoo
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PostSubject: Re: [FIXED] Orc AI bug   Mon Aug 24, 2015 4:18 pm

That depends on AI performance (Knight, Warlords, squire, etc)
This is the list of known issues. Please add more if you find something else:

TPC0.6dev wrote:
Loads of races don’t seem to research or produce certain things. (Add specifics below)
Wood Elves don’t build Nest 3
Dark Elves don’t build Brood 3
Plaguelord AI is impeccable (no titan though)
Barbarian AI is impeccable (builds titan & dragons)
Dark Dwarf AI does not build Eyrie 3 (builds titan) or Mortars
Orc AI does not build Brood 3 (builds titan)
Knight AI does not build Eyrie 3 (builds titan)
Empire AI does not build Eyrie 3 (no titan)
Dwarves don’t build Mortars (builds titan)
AI don’t use Slavehorde abilities or Holy Word (or at least it’s extremely rare)
Minotaur AI is impeccable (no titan) and no critters
Daemon AI is impeccable (no titan and no souls) Don’t build any/many lightning spires and afaik no Dragons
High Elf AI doesn’t research Dragon Warriors or the Dragon Knight upgrades. Eyrie level 3 and no Titan  (Is a race’s production limited by its Ai level?)  I think so, yes. That may explain some of this. I think High Elf Princes don’t produce Dragons whilst Warlords do I’ve seen princes build dragons I can’t see AI build Celestial H (as a matter of fact, they don’t build dragonstones).
Dark Elf AI no dragons/titan
Ssrathi AI may not be getting Power of Couatl.
Undead AI does not build brood 3 (builds titan)
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malyboy
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PostSubject: Re: [FIXED] Orc AI bug   Mon Aug 24, 2015 10:18 pm

This happens in campaign so i dont know about difficulty and only orc stuck on 1 lvl keep so long .
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Zetoo
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PostSubject: Re: [FIXED] Orc AI bug   Mon Dec 21, 2015 5:36 am

this has been fixed, as AI orcs build Dragons (so they reach level 5).
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Patrick_the_Winekiller
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PostSubject: Re: [FIXED] Orc AI bug   Mon Dec 21, 2015 6:05 am

Fixed in 0.8.6. Topic closed.

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