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TwelveStep
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PostSubject: Class idea.    Sat Sep 24, 2016 7:05 am

I keep wanting to play this mod, but every time my OCD pushes me away, because of the skill mixes. I can't figure out how to mod this myself. I figure it can't hurt to bring it up to people who can.

Was looking for a Commander class with Warding, Leadership, Diplomacy, Engineer and Pyromancy.

Any tips on how to open the files to switch things around myself would be equally appreciated as this being incorporated into the mod.
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Patrick_the_Winekiller
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PostSubject: Re: Class idea.    Sat Sep 24, 2016 8:56 pm

You can modify existing heroes' skills using the wbc3 hero editor. Download: http://etheria.wikia.com/wiki/Tool_Downloads then just load your HeroDataTPC.xcr file from my documents/the protectors folder.

We did add a few new classes for 0.8.7 along with reorganizing most of the existing ones, and we definitely want to add even more in future versions. Your suggestion is well received.

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TwelveStep
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PostSubject: Re: Class idea.    Sun Sep 25, 2016 12:31 pm

Oh, that's fantastic. Thank you so much. I thought suggesting new content was a bother. I'll try to think up some other things, too, if you're looking for more. =D
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Patrick_the_Winekiller
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PostSubject: Re: Class idea.    Sun Sep 25, 2016 6:05 pm

Please do! bounce

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TwelveStep
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PostSubject: Re: Class idea.    Fri Sep 30, 2016 11:38 am

More ideas.

For the previous commander unit, I was thinking to change Pyromancy to Divination or Rune Magic, since they're more supporty. Preferably Divination.

I was thinking since bards being poor is kind of a lore joke in a lot of things, removing Wealth from Bards might be a good idea and giving them Convincing instead.


Juggernaut/Dreadnaught
Constitution
Invulnerability
Mighty Blow
Evasion
Rune Magic


Will post more as I think of things.
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