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 [FIXED] Some original game bugs...

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Afijak
Lord
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Join date : 2013-11-03

PostSubject: [FIXED] Some original game bugs...   Sat Dec 24, 2016 6:02 am

Hi there, team!
Some bugs which come here from original game as follows:
1. Absent some effects (for example "Fear") indication and its description at the affected enemy unit info panel.
2. Absent fullstops at the end of the clauses of some description texts in the Attitude panel.
3. Some towers lack firing and unit hitting sounds (for example Ssrati poison arrow tower).
4. Empty creature slots in the "Regular troops" panel which should be filled with the next present creature.

See screens to have more clear investigation.

https://imgur.com/a/8fHrv
https://imgur.com/a/xQ8LZ
https://imgur.com/a/QnIgc
https://imgur.com/a/d4X4A
https://imgur.com/a/PfjDF
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Joe the Bartender
Keeper of Balance
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Posts : 354
Join date : 2014-08-20
Location : The Candlekeep Inn

PostSubject: Re: [FIXED] Some original game bugs...   Sun Dec 25, 2016 2:00 am

Afijak wrote:

1. Absent some effects (for example "Fear") indication and its description at the affected enemy unit info panel.
Yeah seems the psych-resisted 'affliction' doesn't give a description and never has. Definitely something we can fix for future versions.

Afijak wrote:

3. Some towers lack firing and unit hitting sounds (for example Ssrati poison arrow tower).
They all do and always have. It's also something that we will definitely be looking at in future.

Afijak wrote:

4. Empty creature slots in the "Regular troops" panel which should be filled with the next present creature.
Thanks for the report! Will be fixed in the next version.
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Patrick_the_Winekiller
Devourer of bugs
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PostSubject: Re: [FIXED] Some original game bugs...   Wed Dec 28, 2016 11:21 pm

All fixed in 0.8.8 (except 4 which was fixed in 0.8.7). Thank you for the nice report. Topic closed.

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