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 Building HP Cap?

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Hellraisa
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PostSubject: Building HP Cap?   Wed Jan 04, 2017 9:50 am

Hi guys.

Great work on the Mod so far!
i have created a Dark Drawf Tinker and i Noticed that there is a Building HP cap. ( wich is not in the 1.03 Version of the game) i already tried to make a temporary Hero and i`ve put 70 Points into Engeneering. Still i cant pass the HP cap (a tower for example 825 HP)

maybe thats intended in your Version, but that would leave the tinker kinda useless Smile

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Patrick_the_Winekiller
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PostSubject: Re: Building HP Cap?   Wed Jan 04, 2017 8:09 pm

It is intended. Maybe we can tweak the Engineering skill then?

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Hellraisa
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PostSubject: Tweeks   Thu Jan 05, 2017 1:33 am

Mhh the actual cap seems to max at 16 points in Engeneering. (16Pts 1 Tower has 825 HP, 15 Pts 1 Tower has 819 HP) Maybe you can increase the cap a little to maybe 20 Points ? Also it would be nice if you cant put in more Skill points then there is possible Laughing i`ve put on 25 Points before i even noticed the HP cap Smile

Maybe the Set for Engeneers should Increase the HP Cap of buildings. (if that is even possible) I was happy that you made a set for this Kind of Character, but then there is no point to wear it if it dosen`t work right ? Wink

I am not a Multiplayer so i don`t know wich are the broken things out there. Cool

Cheers and best regards: Hellraisa Wink
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cordeirooo
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PostSubject: Re: Building HP Cap?   Thu Jan 05, 2017 3:57 pm

Does the HP cap takes into consideration both Engineering and Dwarves ability of increased building HP? What about the Faster/Can't Remember Builder perk?

If so, a Dwarven Tinker would not be that great (which kind of goes against logic right here).

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Hellraisa
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PostSubject: Re: Building HP Cap?   Fri Jan 06, 2017 12:52 am

Dosent work. you cant exceed the 825 HP towers by any means.
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Joe the Bartender
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PostSubject: Re: Building HP Cap?   Fri Jan 06, 2017 10:09 am

A HP cap is currently in place to prevent a 'ghost' building bug from happening (I think it was occurring when a building goes over twice its original HP). I see it as a temporary fix though as it does heavily restrict the Engineering skill and its corresponding items. I hope this can be fixed completely in future.
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Auroth
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PostSubject: Re: Building HP Cap?   Tue Jan 10, 2017 9:33 am

I was just about to report this thing, but I found this topic. In my opinion it makes Tinker class kinda useless as his main attribute is limited in this way. Is there any way to solve this bug and increase this limit?

And as an idea i might suggest creating some sort of skill/skills to improve tower attribues (it might be let's say increse only damage, or other attributes per x points in this skills). It would be nice if walls could have some upgrades too, which would increase their durability or even deal dmg back to melee attackers.

Sorry for offtopic, but I didnt want to create too many topics, also I haven't spoken in any forum yet.
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Patrick_the_Winekiller
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PostSubject: Re: Building HP Cap?   Wed Jan 11, 2017 2:56 am

We will definitely fix this bug by somehow increasing the cap.

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