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hany
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PostSubject: Several questions   Wed Mar 15, 2017 6:21 am

Hello i would like to thank you for your great work but i have a few questions

1-can i save my level up AP or i they lost when i exit the level up screen ?

2-how can i sell my items ? can i sell them in the random map shop ?

3-mana regeneration is very slow even with 20 points in "energy" is this intentional ?

4-ranged units and especially ranged mages have very slow attack animation and low range that melee units can rush them and kill them before they can even attack

5-what does the morale skill on the hero do ?

6-when creating a hero you can select a "specialty" combat,knowledge,sell casting etc.. i chose combat now with lvl 8 hero there is a number on the top of the hero screen 5 when i hover the mouse it says "combat 1% to units" or something but my units haven't received any combat increase

thank you Very Happy
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Joe the Bartender
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PostSubject: Re: Several questions   Mon Mar 20, 2017 12:33 am

hany wrote:

1-can i save my level up AP or i they lost when i exit the level up screen ?
Yes, they will be saved.

hany wrote:

2-how can i sell my items ? can i sell them in the random map shop ?
Not yet but this is planned. Atm you can only sell them at a Campaign shop.

hany wrote:

3-mana regeneration is very slow even with 20 points in "energy" is this intentional ?
This has been fixed in 0.8.8.

hany wrote:

4-ranged units and especially ranged mages have very slow attack animation and low range that melee units can rush them and kill them before they can even attack
This is on purpose. All ranged units have a lower range than in vanilla to stop the Ranged>Melee clause that's instigated when massing enough missile units.

hany wrote:

5-what does the morale skill on the hero do ?
See http://etheria.wikia.com/wiki/MoraleGM

hany wrote:

6-when creating a hero you can select a "specialty" combat,knowledge,sell casting etc.. i chose combat now with lvl 8 hero there is a number on the top of the hero screen 5 when i hover the mouse it says "combat 1% to units" or something but my units haven't received any combat increase
It's probably there but merged into their Combat stat rather than displayed as a bonus.
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hany
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PostSubject: Re: Several questions   Tue Mar 21, 2017 9:25 pm

Thank you for your answers  Very Happy
i have almost given up with all views and no replies

but if i may , i agree with decreasing normal units range but it makes some generals way more valuable than others the ork or Minotaur general can kill a lot of moon guards or mages as they cant hit and run or even harass "with only six range" for the mage when they should be comparable in strength as they are all generals for their races and they cant be massed either

thank you for your work and good luck for 1.8.8. Very Happy
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Onimenokatana
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PostSubject: Re: Several questions   Wed Mar 22, 2017 12:00 am

I have to agree that Orc and Minotaur King are way too powerful and ranged units too nerfed instead. Maybe these should be more balanced? I think the little damage done/little hp/little armor by ranged units would already compensate without the slow animation.
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hany
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PostSubject: Re: Several questions   Wed Mar 22, 2017 2:48 am

Exactly melee units and heroes have a clear advantage maybe inc the speed and range while limiting damage growth "+damage from level up" while giving them secondary abilities like poison , burn or slow so they can never be the damage dealers but support instead may even be a new debuff "attacked by ranged" "-2 combat and -1 speed" ?
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Joe the Bartender
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PostSubject: Re: Several questions   Wed Mar 22, 2017 7:51 am

Don't worry about it. All units are getting rebalanced in 0.8.8. It should at least help to solve this issue.
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