A place to discuss about The Protectors mod for Warlords Battlecry 3. Visit http://the-protectors.webs.com for more info.
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Varied building animations

View previous topic View next topic Go down 
AuthorMessage
Rodmar18
Knight
Knight
avatar

Posts : 16
Join date : 2017-01-29

PostSubject: Varied building animations   Tue May 30, 2017 6:32 am

Hello,
Currently in WBC3, buildings have three building stages and three in-fire stages. Moreover, they can leave stone, wood, both, or non rubble. Could the type of rubble be linked to the damage animations in any way?

Perhaps, only "wood" and "both material" buildings could be set on fire when damaged. I don't know if a damaged building take damage just because it's damaged (when HP are under 25%, perhaps?).

"Stone" buildings would only generate smoke/dust when damaged.

"None" buildings would remain pristine until destroyed/dismissed.

Fey buildings could be of a special nature. I'm not asking variety for all factions, just for 4 or 5 buildings' types. Did you play Primitive Wars? Imho, gameplay was terrible (poor AI, pathfinding, and level-up balance), but the Elves' buildings did have some distinctive flavor: they would fade away as they take damage; likewise, they would fade in  when build or repaired. Look at this video at 2:00 for a fade-in animation, at 8:00 for a fade-out animation.
Back to top Go down
View user profile
 
Varied building animations
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» someone is building a rhino.....for real!
» Looking for Cities of Death Building Kits
» Building toward 1500
» Building my first terrain table, need advice
» Building a Chaos Dwarf Doom Engine

Permissions in this forum:You cannot reply to topics in this forum
The Protectors Forum :: Suggestions-
Jump to: