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 Alchemy system (potion)

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Isilmehuiva
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PostSubject: Alchemy system (potion)   Sun Oct 01, 2017 10:39 pm

I think of a system for creating potions. It would take plants to create potions. Finally different effects for potions that to restore health and magic like temporary boosts, levitation, invisibility, return, invulnerability (physical, magic, fire, poison ...)...
And why not the possibility of creating different poisons with different malus?
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Joe the Bartender
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PostSubject: Re: Alchemy system (potion)   Sun Nov 12, 2017 2:27 am

It would probably be too difficult to implement and could be too fiddly to use mid combat. Maybe something like this can be implemented on the Campaign Map, but I think it's probably a no-go for battles sorry.

Lots of new and different potion items are planned, and who knows maybe reagent items might exist in future?
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General9913
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PostSubject: Re: Alchemy system (potion)   Mon Nov 27, 2017 9:42 am

Yeah, I agree. During combat it's impractical, but outside of it like on Campaign would be nice to see this feature.

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Rodmar18
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PostSubject: Re: Alchemy system (potion)   Tue Nov 28, 2017 3:49 am

Do you mean that you would enter each campaign mission with some preset (like) 3 potions ready to use, the quality and type of which would require some clicking and skill investment in the campaign mode (like looking at your item stash)?
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LibraExAnima
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PostSubject: Re: Alchemy system (potion)   Tue Nov 28, 2017 5:24 am

Don't make it too complicated, there already is plenty of stuff to keep in mind during battle ^^
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General9913
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PostSubject: Re: Alchemy system (potion)   Sun Dec 24, 2017 10:53 am

Nah, I think during battle it'd be a nightmare to manage it. affraid

But outside combat would be a really nice feature to have. farao

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