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 [FIXED] Random placement Wights

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Earth Moulder
Earth Moulder

Posts : 213
Join date : 2013-02-02
Location : The WBC3 wiki these days

PostSubject: [FIXED] Random placement Wights   Sat Oct 05, 2013 5:49 am

I finally got the latest version of this mod but I haven't played much of it yet.

Anyway, it appears the new "extra Wights" on the Necromancy spell through higher levels / Black Portal don't follow the normal placement for those summoned units. The first Wight appears where it should (by your hero or, if near a Black Portal, the Black Portal itself) but the extra ones appear randomly in one of the corners of the map - just like the Shadows through the Illusion spell that summons them.
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Devourer of bugs
Devourer of bugs

Posts : 950
Join date : 2012-01-04

PostSubject: Re: [FIXED] Random placement Wights   Sat Oct 05, 2013 8:34 pm

Already fixed in 0.8.1.


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[FIXED] Random placement Wights
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